Learning OpenGL or testing some new effect for integration in existing OpenGL application can be tiresome since there is lot of boilerplate code to write. Frameworks exist to ease creation of such small applications but they all involve recompiling source code after little or trivial changes. Simple testing of different set of colors or different texture filtering is slow or tedious.

That is where OpenGL Flow Designer comes into the picture. It is designed to write small snippets of C code that will be interpreted as you type, rather than waiting for recompiling your application. Similar tools already exist such as NVIDIA's Fx Composer or now obsolete ATI's RenderMonkey that allow real time editing of particular scene but they do not allow you to write C style code that can be simply integrated into your existing application or compiled as standalone OpenGL application using GLUT or Win32 API or even be portable to other OSs.

Last edited Jan 10, 2011 at 10:46 AM by ToniPetrina, version 1


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