Short term development

  • Limited set of OpenGL functionality - immediate mode only
  • Ability to export correct compilable code.

Long term development

  • Support for all of OpenGL functionality with full support for shaders
  • Support for external code calling to enable calling legacy code
  • Users will be able to create multiple code paths in single project that enable comparing different flows. This includes benchmarking via externally compiled GLUT code

Last edited Jan 12, 2011 at 11:12 AM by ToniPetrina, version 2

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